As you leave the Forest of Misery behind, you’ll join the survivors in their besieged encampment: The Last Vestige. Cut off from the Heavens and trapped, they’ve carved out a foothold in Skarn’s home. ![]() Years ago, a group of angel sentinels discovered the Realm of Damnation while it was taking shape from hellish chaos. We wanted the pawns to feel at home in this environment, as if they had evolved there, or at the very least been transformed by it. I’m Ryan Quinn, Narrative Designer on Diablo Immortal, and I’ll be your guide to Skarn’s plane of agony and rebirth along with Hunter Schulz, Art Director.Īt the end of the Frozen Tundra story quest, you’ll follow Skarn into his lair and uncover what he’s been planning for humanity and the Worldstone-but you won’t immediately come face to face with the Lord of Damnation or all of his forces. It’s a corner of the Burning Hells where Skarn, the mastermind pursuing the Worldstone shards, gets to play judge, jury, and executioner (repeatedly). ![]() The Realm of Damnation is the personal hell of a demon lord. After you’ve explored frozen wastes and festering swamps and cemeteries choked with the risen dead, your quest will take you somewhere people who played the Closed Beta haven’t seen yet. ![]() Spoilers ahead.ĭiablo® Immortal’s™ launch storyline sends you racing after the cataclysmic shards of the Worldstone, the artifact used to create Sanctuary. If you missed that preview, you can catch up here. If you haven’t followed Diablo Immortal’s Closed Beta Test, this preview picks up where the zone of Frozen Tundra leaves off.
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